WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP

Autores
Kimura, Isabel; Brown Bartneche, Matías; Queiruga, Claudia Alejandra; Díaz, Francisco Javier
Año de publicación
2015
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
This paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space.
VII Workshop Innovación en Sistemas de Software (WISS)
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
Cellular architecture (e.g., mobile)
Android
QR code
indoor positioning
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/50544

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network_name_str SEDICI (UNLP)
spelling WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLPKimura, IsabelBrown Bartneche, MatíasQueiruga, Claudia AlejandraDíaz, Francisco JavierCiencias InformáticasCellular architecture (e.g., mobile)AndroidQR codeindoor positioningThis paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space.VII Workshop Innovación en Sistemas de Software (WISS)Red de Universidades con Carreras en Informática (RedUNCI)2015-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/50544enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-3806-05-6info:eu-repo/semantics/reference/hdl/10915/50028info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:04:00Zoai:sedici.unlp.edu.ar:10915/50544Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:04:01.127SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
spellingShingle WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
Kimura, Isabel
Ciencias Informáticas
Cellular architecture (e.g., mobile)
Android
QR code
indoor positioning
title_short WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_full WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_fullStr WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_full_unstemmed WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_sort WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
dc.creator.none.fl_str_mv Kimura, Isabel
Brown Bartneche, Matías
Queiruga, Claudia Alejandra
Díaz, Francisco Javier
author Kimura, Isabel
author_facet Kimura, Isabel
Brown Bartneche, Matías
Queiruga, Claudia Alejandra
Díaz, Francisco Javier
author_role author
author2 Brown Bartneche, Matías
Queiruga, Claudia Alejandra
Díaz, Francisco Javier
author2_role author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Cellular architecture (e.g., mobile)
Android
QR code
indoor positioning
topic Ciencias Informáticas
Cellular architecture (e.g., mobile)
Android
QR code
indoor positioning
dc.description.none.fl_txt_mv This paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space.
VII Workshop Innovación en Sistemas de Software (WISS)
Red de Universidades con Carreras en Informática (RedUNCI)
description This paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space.
publishDate 2015
dc.date.none.fl_str_mv 2015-10
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
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http://purl.org/coar/resource_type/c_5794
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format conferenceObject
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dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/50544
url http://sedici.unlp.edu.ar/handle/10915/50544
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/isbn/978-987-3806-05-6
info:eu-repo/semantics/reference/hdl/10915/50028
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
dc.format.none.fl_str_mv application/pdf
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instname:Universidad Nacional de La Plata
instacron:UNLP
reponame_str SEDICI (UNLP)
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repository.name.fl_str_mv SEDICI (UNLP) - Universidad Nacional de La Plata
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