WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
- Autores
- Kimura, Isabel; Brown Bartneche, Matías; Queiruga, Claudia Alejandra; Díaz, Francisco Javier
- Año de publicación
- 2015
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- This paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space.
VII Workshop Innovación en Sistemas de Software (WISS)
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
Cellular architecture (e.g., mobile)
Android
QR code
indoor positioning - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/50544
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WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLPKimura, IsabelBrown Bartneche, MatíasQueiruga, Claudia AlejandraDíaz, Francisco JavierCiencias InformáticasCellular architecture (e.g., mobile)AndroidQR codeindoor positioningThis paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space.VII Workshop Innovación en Sistemas de Software (WISS)Red de Universidades con Carreras en Informática (RedUNCI)2015-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/50544enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-3806-05-6info:eu-repo/semantics/reference/hdl/10915/50028info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:04:00Zoai:sedici.unlp.edu.ar:10915/50544Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:04:01.127SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP |
title |
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP |
spellingShingle |
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP Kimura, Isabel Ciencias Informáticas Cellular architecture (e.g., mobile) Android QR code indoor positioning |
title_short |
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP |
title_full |
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP |
title_fullStr |
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP |
title_full_unstemmed |
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP |
title_sort |
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP |
dc.creator.none.fl_str_mv |
Kimura, Isabel Brown Bartneche, Matías Queiruga, Claudia Alejandra Díaz, Francisco Javier |
author |
Kimura, Isabel |
author_facet |
Kimura, Isabel Brown Bartneche, Matías Queiruga, Claudia Alejandra Díaz, Francisco Javier |
author_role |
author |
author2 |
Brown Bartneche, Matías Queiruga, Claudia Alejandra Díaz, Francisco Javier |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Cellular architecture (e.g., mobile) Android QR code indoor positioning |
topic |
Ciencias Informáticas Cellular architecture (e.g., mobile) Android QR code indoor positioning |
dc.description.none.fl_txt_mv |
This paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space. VII Workshop Innovación en Sistemas de Software (WISS) Red de Universidades con Carreras en Informática (RedUNCI) |
description |
This paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/50544 |
url |
http://sedici.unlp.edu.ar/handle/10915/50544 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/isbn/978-987-3806-05-6 info:eu-repo/semantics/reference/hdl/10915/50028 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
dc.format.none.fl_str_mv |
application/pdf |
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reponame:SEDICI (UNLP) instname:Universidad Nacional de La Plata instacron:UNLP |
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Universidad Nacional de La Plata |
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SEDICI (UNLP) - Universidad Nacional de La Plata |
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alira@sedici.unlp.edu.ar |
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