Fast simulation of animal locomotion: lamprey swimming
- Autores
- Beauregard, Matthew; Kennedy, Paul J.; Debenham, John
- Año de publicación
- 2006
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Biologically realistic computer simulation of vertebrate locomotion is an interesting and challenging problem with applications in computer graphics and robotics. One current approach simulates a relatively simple vertebrate, the lamprey, using recurrent neural networks for the spine and a physical model for the body. The model is realized as a system of differential equations. The drawback with this approach is the slow speed of simulation. This paper describes two approaches to speeding up simulation of lamprey locomotion without sacrificing too much biological realism: (i) use of superior numerical integration algorithms and (ii) simplifications to the neural architecture of the lamprey.
Applications in Artificial Intelligence - Applications
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
Biología
Simulation
Graphics
Robotics
Applications - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/24228
Ver los metadatos del registro completo
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Fast simulation of animal locomotion: lamprey swimmingBeauregard, MatthewKennedy, Paul J.Debenham, JohnCiencias InformáticasBiologíaSimulationGraphicsRoboticsApplicationsBiologically realistic computer simulation of vertebrate locomotion is an interesting and challenging problem with applications in computer graphics and robotics. One current approach simulates a relatively simple vertebrate, the lamprey, using recurrent neural networks for the spine and a physical model for the body. The model is realized as a system of differential equations. The drawback with this approach is the slow speed of simulation. This paper describes two approaches to speeding up simulation of lamprey locomotion without sacrificing too much biological realism: (i) use of superior numerical integration algorithms and (ii) simplifications to the neural architecture of the lamprey.Applications in Artificial Intelligence - ApplicationsRed de Universidades con Carreras en Informática (RedUNCI)2006-08info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/24228enginfo:eu-repo/semantics/altIdentifier/isbn/0-387-34655-4info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T10:48:23Zoai:sedici.unlp.edu.ar:10915/24228Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 10:48:24.269SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Fast simulation of animal locomotion: lamprey swimming |
title |
Fast simulation of animal locomotion: lamprey swimming |
spellingShingle |
Fast simulation of animal locomotion: lamprey swimming Beauregard, Matthew Ciencias Informáticas Biología Simulation Graphics Robotics Applications |
title_short |
Fast simulation of animal locomotion: lamprey swimming |
title_full |
Fast simulation of animal locomotion: lamprey swimming |
title_fullStr |
Fast simulation of animal locomotion: lamprey swimming |
title_full_unstemmed |
Fast simulation of animal locomotion: lamprey swimming |
title_sort |
Fast simulation of animal locomotion: lamprey swimming |
dc.creator.none.fl_str_mv |
Beauregard, Matthew Kennedy, Paul J. Debenham, John |
author |
Beauregard, Matthew |
author_facet |
Beauregard, Matthew Kennedy, Paul J. Debenham, John |
author_role |
author |
author2 |
Kennedy, Paul J. Debenham, John |
author2_role |
author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Biología Simulation Graphics Robotics Applications |
topic |
Ciencias Informáticas Biología Simulation Graphics Robotics Applications |
dc.description.none.fl_txt_mv |
Biologically realistic computer simulation of vertebrate locomotion is an interesting and challenging problem with applications in computer graphics and robotics. One current approach simulates a relatively simple vertebrate, the lamprey, using recurrent neural networks for the spine and a physical model for the body. The model is realized as a system of differential equations. The drawback with this approach is the slow speed of simulation. This paper describes two approaches to speeding up simulation of lamprey locomotion without sacrificing too much biological realism: (i) use of superior numerical integration algorithms and (ii) simplifications to the neural architecture of the lamprey. Applications in Artificial Intelligence - Applications Red de Universidades con Carreras en Informática (RedUNCI) |
description |
Biologically realistic computer simulation of vertebrate locomotion is an interesting and challenging problem with applications in computer graphics and robotics. One current approach simulates a relatively simple vertebrate, the lamprey, using recurrent neural networks for the spine and a physical model for the body. The model is realized as a system of differential equations. The drawback with this approach is the slow speed of simulation. This paper describes two approaches to speeding up simulation of lamprey locomotion without sacrificing too much biological realism: (i) use of superior numerical integration algorithms and (ii) simplifications to the neural architecture of the lamprey. |
publishDate |
2006 |
dc.date.none.fl_str_mv |
2006-08 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/24228 |
url |
http://sedici.unlp.edu.ar/handle/10915/24228 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/isbn/0-387-34655-4 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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application/pdf |
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reponame:SEDICI (UNLP) instname:Universidad Nacional de La Plata instacron:UNLP |
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Universidad Nacional de La Plata |
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SEDICI (UNLP) - Universidad Nacional de La Plata |
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