Open modeling and simulation framework for evolutive analysis

Autores
De Giusti, Marisa Raquel; Lira, Ariel Jorge; Villarreal, Gonzalo Luján
Año de publicación
2008
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Simulation is the process of executing a model, that is a representation of a system with enough detail to describe it but not too excessive. This model has a set of entities, an internal state, a set of input variables that can be controlled and others that cannot, a list of processes that bind these input variables with the entities and one or more output values, which result from the execution of events. Running a model is totally useless if it can not be analyzed, which means to study all interactions among input variables, model entities and their weight in the values of the output variables. In this work we consider Discrete Event Simulation, which means that the status of the system variables being simulated change in a countable set of instants, finite or countable infinite. Existing GPSS implementations and IDE's provide a wide range of tools for analysis of the results, for generation and execution of experiments and to perform complex analysis (such as Analysis of Variance, screening and so on). This is usually enough for most common analysis, but more detailed information and much more specific analysis are often required. In addition, teaching this kind of simulation languages is always a challenge, since the way it executes the models and the abstraction level that their entities achieve is totally different compared to general purpose programming languages, well known by most students of the area. And this is usually hard for students to understand how everything works underground. We have developed an open source simulation framework that implements a subset of entities of GPSS language, which can be used for students to improve the understanding of these entities. This tool has also the ability to store all entities of simulations in every single simulation time, which is very useful for debugging simulations, but also for having a detailed history of all entities (permanents and temporary) in the simulations, knowing exactly how they have behaved in every simulation time. In this paper we provide an overview of this development, making special stress on the simulation model design and on the persistence of simulation entities, which are the basis that students and researchers of the area need in order to extend the model, adapt it to their needs or add all analysis tools to the framework.
Dirección PREBI-SEDICI
Materia
Ciencias Informáticas
Simulation
Model theory
discrete event simulation; storing runs; statistical and evolutive analysis; simulationteaching
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/5557

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network_name_str SEDICI (UNLP)
spelling Open modeling and simulation framework for evolutive analysisDe Giusti, Marisa RaquelLira, Ariel JorgeVillarreal, Gonzalo LujánCiencias InformáticasSimulationModel theorydiscrete event simulation; storing runs; statistical and evolutive analysis; simulationteachingSimulation is the process of executing a model, that is a representation of a system with enough detail to describe it but not too excessive. This model has a set of entities, an internal state, a set of input variables that can be controlled and others that cannot, a list of processes that bind these input variables with the entities and one or more output values, which result from the execution of events. Running a model is totally useless if it can not be analyzed, which means to study all interactions among input variables, model entities and their weight in the values of the output variables. In this work we consider Discrete Event Simulation, which means that the status of the system variables being simulated change in a countable set of instants, finite or countable infinite. Existing GPSS implementations and IDE's provide a wide range of tools for analysis of the results, for generation and execution of experiments and to perform complex analysis (such as Analysis of Variance, screening and so on). This is usually enough for most common analysis, but more detailed information and much more specific analysis are often required. In addition, teaching this kind of simulation languages is always a challenge, since the way it executes the models and the abstraction level that their entities achieve is totally different compared to general purpose programming languages, well known by most students of the area. And this is usually hard for students to understand how everything works underground. We have developed an open source simulation framework that implements a subset of entities of GPSS language, which can be used for students to improve the understanding of these entities. This tool has also the ability to store all entities of simulations in every single simulation time, which is very useful for debugging simulations, but also for having a detailed history of all entities (permanents and temporary) in the simulations, knowing exactly how they have behaved in every simulation time. In this paper we provide an overview of this development, making special stress on the simulation model design and on the persistence of simulation entities, which are the basis that students and researchers of the area need in order to extend the model, adapt it to their needs or add all analysis tools to the framework.Dirección PREBI-SEDICI2008info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/5557enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/3.0/Creative Commons Attribution 3.0 Unported (CC BY 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T10:49:41Zoai:sedici.unlp.edu.ar:10915/5557Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 10:49:41.84SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Open modeling and simulation framework for evolutive analysis
title Open modeling and simulation framework for evolutive analysis
spellingShingle Open modeling and simulation framework for evolutive analysis
De Giusti, Marisa Raquel
Ciencias Informáticas
Simulation
Model theory
discrete event simulation; storing runs; statistical and evolutive analysis; simulationteaching
title_short Open modeling and simulation framework for evolutive analysis
title_full Open modeling and simulation framework for evolutive analysis
title_fullStr Open modeling and simulation framework for evolutive analysis
title_full_unstemmed Open modeling and simulation framework for evolutive analysis
title_sort Open modeling and simulation framework for evolutive analysis
dc.creator.none.fl_str_mv De Giusti, Marisa Raquel
Lira, Ariel Jorge
Villarreal, Gonzalo Luján
author De Giusti, Marisa Raquel
author_facet De Giusti, Marisa Raquel
Lira, Ariel Jorge
Villarreal, Gonzalo Luján
author_role author
author2 Lira, Ariel Jorge
Villarreal, Gonzalo Luján
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Simulation
Model theory
discrete event simulation; storing runs; statistical and evolutive analysis; simulationteaching
topic Ciencias Informáticas
Simulation
Model theory
discrete event simulation; storing runs; statistical and evolutive analysis; simulationteaching
dc.description.none.fl_txt_mv Simulation is the process of executing a model, that is a representation of a system with enough detail to describe it but not too excessive. This model has a set of entities, an internal state, a set of input variables that can be controlled and others that cannot, a list of processes that bind these input variables with the entities and one or more output values, which result from the execution of events. Running a model is totally useless if it can not be analyzed, which means to study all interactions among input variables, model entities and their weight in the values of the output variables. In this work we consider Discrete Event Simulation, which means that the status of the system variables being simulated change in a countable set of instants, finite or countable infinite. Existing GPSS implementations and IDE's provide a wide range of tools for analysis of the results, for generation and execution of experiments and to perform complex analysis (such as Analysis of Variance, screening and so on). This is usually enough for most common analysis, but more detailed information and much more specific analysis are often required. In addition, teaching this kind of simulation languages is always a challenge, since the way it executes the models and the abstraction level that their entities achieve is totally different compared to general purpose programming languages, well known by most students of the area. And this is usually hard for students to understand how everything works underground. We have developed an open source simulation framework that implements a subset of entities of GPSS language, which can be used for students to improve the understanding of these entities. This tool has also the ability to store all entities of simulations in every single simulation time, which is very useful for debugging simulations, but also for having a detailed history of all entities (permanents and temporary) in the simulations, knowing exactly how they have behaved in every simulation time. In this paper we provide an overview of this development, making special stress on the simulation model design and on the persistence of simulation entities, which are the basis that students and researchers of the area need in order to extend the model, adapt it to their needs or add all analysis tools to the framework.
Dirección PREBI-SEDICI
description Simulation is the process of executing a model, that is a representation of a system with enough detail to describe it but not too excessive. This model has a set of entities, an internal state, a set of input variables that can be controlled and others that cannot, a list of processes that bind these input variables with the entities and one or more output values, which result from the execution of events. Running a model is totally useless if it can not be analyzed, which means to study all interactions among input variables, model entities and their weight in the values of the output variables. In this work we consider Discrete Event Simulation, which means that the status of the system variables being simulated change in a countable set of instants, finite or countable infinite. Existing GPSS implementations and IDE's provide a wide range of tools for analysis of the results, for generation and execution of experiments and to perform complex analysis (such as Analysis of Variance, screening and so on). This is usually enough for most common analysis, but more detailed information and much more specific analysis are often required. In addition, teaching this kind of simulation languages is always a challenge, since the way it executes the models and the abstraction level that their entities achieve is totally different compared to general purpose programming languages, well known by most students of the area. And this is usually hard for students to understand how everything works underground. We have developed an open source simulation framework that implements a subset of entities of GPSS language, which can be used for students to improve the understanding of these entities. This tool has also the ability to store all entities of simulations in every single simulation time, which is very useful for debugging simulations, but also for having a detailed history of all entities (permanents and temporary) in the simulations, knowing exactly how they have behaved in every simulation time. In this paper we provide an overview of this development, making special stress on the simulation model design and on the persistence of simulation entities, which are the basis that students and researchers of the area need in order to extend the model, adapt it to their needs or add all analysis tools to the framework.
publishDate 2008
dc.date.none.fl_str_mv 2008
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language eng
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