Open modeling and simulation framework for evolutive analysis

Autores
De Giusti, Marisa Raquel; Lira, Ariel Jorge; Villarreal, Gonzalo Luján
Año de publicación
2008
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Simulation is the process of executing a model, that is a representation of a system with enough detail to describe it but not too excessive. This model has a set of entities, an internal state, a set of input variables that can be controlled and others that cannot, a list of processes that bind these input variables with the entities and one or more output values, which result from the execution of events.\nRunning a model is totally useless if it can not be analyzed, which means to study all interactions among input variables, model entities and their weight in the values of the output variables. In this work we consider Discrete Event Simulation, which means that the status of the system variables being simulated change in a countable set of instants, finite or countable infinite.\nExisting GPSS implementations and IDE's provide a wide range of tools for analysis of the results, for generation and execution of experiments and to perform complex analysis (such as Analysis of Variance, screening and so on). This is usually enough for most common analysis, but more detailed information and much more specific analysis are often required.\nIn addition, teaching this kind of simulation languages is always a challenge, since the way it executes the models and the abstraction level that their entities achieve is totally different compared to general purpose programming languages, well known by most students of the area. And this is usually hard for students to understand how everything works underground.\nWe have developed an open source simulation framework that implements a subset of entities of GPSS language, which can be used for students to improve the understanding of these entities. This tool has also the ability to store all entities of simulations in every single simulation time, which is very useful for debugging simulations, but also for having a detailed history of all entities (permanents and temporary) in the simulations, knowing exactly how they have behaved in every simulation time.\nIn this paper we provide an overview of this development, making special stress on the simulation model design and on the persistence of simulation entities, which are the basis that students and researchers of the area need in order to extend the model, adapt it to their needs or add all analysis tools to the framework.
Materia
Ciencias de la Computación e Información
discrete event simulation
storage of runs
statistical and evolutive analysis
simulation teaching
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by/4.0/
Repositorio
CIC Digital (CICBA)
Institución
Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
OAI Identificador
oai:digital.cic.gba.gob.ar:11746/3407

id CICBA_bdd7a5b65e499a34c673ae9584ab5f64
oai_identifier_str oai:digital.cic.gba.gob.ar:11746/3407
network_acronym_str CICBA
repository_id_str 9441
network_name_str CIC Digital (CICBA)
spelling Open modeling and simulation framework for evolutive analysisDe Giusti, Marisa RaquelLira, Ariel JorgeVillarreal, Gonzalo LujánCiencias de la Computación e Informacióndiscrete event simulationstorage of runsstatistical and evolutive analysissimulation teachingSimulation is the process of executing a model, that is a representation of a system with enough detail to describe it but not too excessive. This model has a set of entities, an internal state, a set of input variables that can be controlled and others that cannot, a list of processes that bind these input variables with the entities and one or more output values, which result from the execution of events.\nRunning a model is totally useless if it can not be analyzed, which means to study all interactions among input variables, model entities and their weight in the values of the output variables. In this work we consider Discrete Event Simulation, which means that the status of the system variables being simulated change in a countable set of instants, finite or countable infinite.\nExisting GPSS implementations and IDE's provide a wide range of tools for analysis of the results, for generation and execution of experiments and to perform complex analysis (such as Analysis of Variance, screening and so on). This is usually enough for most common analysis, but more detailed information and much more specific analysis are often required.\nIn addition, teaching this kind of simulation languages is always a challenge, since the way it executes the models and the abstraction level that their entities achieve is totally different compared to general purpose programming languages, well known by most students of the area. And this is usually hard for students to understand how everything works underground.\nWe have developed an open source simulation framework that implements a subset of entities of GPSS language, which can be used for students to improve the understanding of these entities. This tool has also the ability to store all entities of simulations in every single simulation time, which is very useful for debugging simulations, but also for having a detailed history of all entities (permanents and temporary) in the simulations, knowing exactly how they have behaved in every simulation time.\nIn this paper we provide an overview of this development, making special stress on the simulation model design and on the persistence of simulation entities, which are the basis that students and researchers of the area need in order to extend the model, adapt it to their needs or add all analysis tools to the framework.2008info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttps://digital.cic.gba.gob.ar/handle/11746/3407enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/4.0/reponame:CIC Digital (CICBA)instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Airesinstacron:CICBA2025-09-29T13:39:54Zoai:digital.cic.gba.gob.ar:11746/3407Institucionalhttp://digital.cic.gba.gob.arOrganismo científico-tecnológicoNo correspondehttp://digital.cic.gba.gob.ar/oai/snrdmarisa.degiusti@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:94412025-09-29 13:39:54.924CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Airesfalse
dc.title.none.fl_str_mv Open modeling and simulation framework for evolutive analysis
title Open modeling and simulation framework for evolutive analysis
spellingShingle Open modeling and simulation framework for evolutive analysis
De Giusti, Marisa Raquel
Ciencias de la Computación e Información
discrete event simulation
storage of runs
statistical and evolutive analysis
simulation teaching
title_short Open modeling and simulation framework for evolutive analysis
title_full Open modeling and simulation framework for evolutive analysis
title_fullStr Open modeling and simulation framework for evolutive analysis
title_full_unstemmed Open modeling and simulation framework for evolutive analysis
title_sort Open modeling and simulation framework for evolutive analysis
dc.creator.none.fl_str_mv De Giusti, Marisa Raquel
Lira, Ariel Jorge
Villarreal, Gonzalo Luján
author De Giusti, Marisa Raquel
author_facet De Giusti, Marisa Raquel
Lira, Ariel Jorge
Villarreal, Gonzalo Luján
author_role author
author2 Lira, Ariel Jorge
Villarreal, Gonzalo Luján
author2_role author
author
dc.subject.none.fl_str_mv Ciencias de la Computación e Información
discrete event simulation
storage of runs
statistical and evolutive analysis
simulation teaching
topic Ciencias de la Computación e Información
discrete event simulation
storage of runs
statistical and evolutive analysis
simulation teaching
dc.description.none.fl_txt_mv Simulation is the process of executing a model, that is a representation of a system with enough detail to describe it but not too excessive. This model has a set of entities, an internal state, a set of input variables that can be controlled and others that cannot, a list of processes that bind these input variables with the entities and one or more output values, which result from the execution of events.\nRunning a model is totally useless if it can not be analyzed, which means to study all interactions among input variables, model entities and their weight in the values of the output variables. In this work we consider Discrete Event Simulation, which means that the status of the system variables being simulated change in a countable set of instants, finite or countable infinite.\nExisting GPSS implementations and IDE's provide a wide range of tools for analysis of the results, for generation and execution of experiments and to perform complex analysis (such as Analysis of Variance, screening and so on). This is usually enough for most common analysis, but more detailed information and much more specific analysis are often required.\nIn addition, teaching this kind of simulation languages is always a challenge, since the way it executes the models and the abstraction level that their entities achieve is totally different compared to general purpose programming languages, well known by most students of the area. And this is usually hard for students to understand how everything works underground.\nWe have developed an open source simulation framework that implements a subset of entities of GPSS language, which can be used for students to improve the understanding of these entities. This tool has also the ability to store all entities of simulations in every single simulation time, which is very useful for debugging simulations, but also for having a detailed history of all entities (permanents and temporary) in the simulations, knowing exactly how they have behaved in every simulation time.\nIn this paper we provide an overview of this development, making special stress on the simulation model design and on the persistence of simulation entities, which are the basis that students and researchers of the area need in order to extend the model, adapt it to their needs or add all analysis tools to the framework.
description Simulation is the process of executing a model, that is a representation of a system with enough detail to describe it but not too excessive. This model has a set of entities, an internal state, a set of input variables that can be controlled and others that cannot, a list of processes that bind these input variables with the entities and one or more output values, which result from the execution of events.\nRunning a model is totally useless if it can not be analyzed, which means to study all interactions among input variables, model entities and their weight in the values of the output variables. In this work we consider Discrete Event Simulation, which means that the status of the system variables being simulated change in a countable set of instants, finite or countable infinite.\nExisting GPSS implementations and IDE's provide a wide range of tools for analysis of the results, for generation and execution of experiments and to perform complex analysis (such as Analysis of Variance, screening and so on). This is usually enough for most common analysis, but more detailed information and much more specific analysis are often required.\nIn addition, teaching this kind of simulation languages is always a challenge, since the way it executes the models and the abstraction level that their entities achieve is totally different compared to general purpose programming languages, well known by most students of the area. And this is usually hard for students to understand how everything works underground.\nWe have developed an open source simulation framework that implements a subset of entities of GPSS language, which can be used for students to improve the understanding of these entities. This tool has also the ability to store all entities of simulations in every single simulation time, which is very useful for debugging simulations, but also for having a detailed history of all entities (permanents and temporary) in the simulations, knowing exactly how they have behaved in every simulation time.\nIn this paper we provide an overview of this development, making special stress on the simulation model design and on the persistence of simulation entities, which are the basis that students and researchers of the area need in order to extend the model, adapt it to their needs or add all analysis tools to the framework.
publishDate 2008
dc.date.none.fl_str_mv 2008
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_5794
info:ar-repo/semantics/documentoDeConferencia
format conferenceObject
status_str publishedVersion
dc.identifier.none.fl_str_mv https://digital.cic.gba.gob.ar/handle/11746/3407
url https://digital.cic.gba.gob.ar/handle/11746/3407
dc.language.none.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0/
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:CIC Digital (CICBA)
instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
instacron:CICBA
reponame_str CIC Digital (CICBA)
collection CIC Digital (CICBA)
instname_str Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
instacron_str CICBA
institution CICBA
repository.name.fl_str_mv CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
repository.mail.fl_str_mv marisa.degiusti@sedici.unlp.edu.ar
_version_ 1844618585401458688
score 13.069144