Raising students motivation for math learning using computer animation approach

Autores
Ibarra, Manuel J.; Mamani, Yonatan; Ataucusi, Pablo E.; Palomino, Carmen; Ibañez, Vladimiro
Año de publicación
2017
Idioma
español castellano
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
This article aims to improve the math learning process of the students in rural schools. For this purpose, a “Mathfraction” computer animation application was developed to use on the web and mobile technologies. The tool was designed using a visual approach to reinforce student’s learning process acquired in classes. The tool was tested and validated by three usability user experts, thirty four students and four teachers of two rural schools in Apurímac-Perú. Three types of tests were performed, the first one was a server’s performance test, the second one was using a user usability questionnaire and the last one was by user expert opinion questionnaire. The results of this research show that teachers and students agree that Mathfraction allows them to teach and learn math in a fun way and different from the other traditional methodologies that they knew.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
Materia
Ciencias Informáticas
Interfaz Usuario-Computador
Animations
computer visual approach
fractions
math learning
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-sa/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/63319

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network_name_str SEDICI (UNLP)
spelling Raising students motivation for math learning using computer animation approachIbarra, Manuel J.Mamani, YonatanAtaucusi, Pablo E.Palomino, CarmenIbañez, VladimiroCiencias InformáticasInterfaz Usuario-ComputadorAnimationscomputer visual approachfractionsmath learningThis article aims to improve the math learning process of the students in rural schools. For this purpose, a “Mathfraction” computer animation application was developed to use on the web and mobile technologies. The tool was designed using a visual approach to reinforce student’s learning process acquired in classes. The tool was tested and validated by three usability user experts, thirty four students and four teachers of two rural schools in Apurímac-Perú. Three types of tests were performed, the first one was a server’s performance test, the second one was using a user usability questionnaire and the last one was by user expert opinion questionnaire. The results of this research show that teachers and students agree that Mathfraction allows them to teach and learn math in a fun way and different from the other traditional methodologies that they knew.Sociedad Argentina de Informática e Investigación Operativa (SADIO)2017-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/63319spainfo:eu-repo/semantics/altIdentifier/url/http://www.clei2017-46jaiio.sadio.org.ar/sites/default/files/Mem/SLIS/SLIS-08.pdfinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-sa/3.0/Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:08:20Zoai:sedici.unlp.edu.ar:10915/63319Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:08:20.902SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Raising students motivation for math learning using computer animation approach
title Raising students motivation for math learning using computer animation approach
spellingShingle Raising students motivation for math learning using computer animation approach
Ibarra, Manuel J.
Ciencias Informáticas
Interfaz Usuario-Computador
Animations
computer visual approach
fractions
math learning
title_short Raising students motivation for math learning using computer animation approach
title_full Raising students motivation for math learning using computer animation approach
title_fullStr Raising students motivation for math learning using computer animation approach
title_full_unstemmed Raising students motivation for math learning using computer animation approach
title_sort Raising students motivation for math learning using computer animation approach
dc.creator.none.fl_str_mv Ibarra, Manuel J.
Mamani, Yonatan
Ataucusi, Pablo E.
Palomino, Carmen
Ibañez, Vladimiro
author Ibarra, Manuel J.
author_facet Ibarra, Manuel J.
Mamani, Yonatan
Ataucusi, Pablo E.
Palomino, Carmen
Ibañez, Vladimiro
author_role author
author2 Mamani, Yonatan
Ataucusi, Pablo E.
Palomino, Carmen
Ibañez, Vladimiro
author2_role author
author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Interfaz Usuario-Computador
Animations
computer visual approach
fractions
math learning
topic Ciencias Informáticas
Interfaz Usuario-Computador
Animations
computer visual approach
fractions
math learning
dc.description.none.fl_txt_mv This article aims to improve the math learning process of the students in rural schools. For this purpose, a “Mathfraction” computer animation application was developed to use on the web and mobile technologies. The tool was designed using a visual approach to reinforce student’s learning process acquired in classes. The tool was tested and validated by three usability user experts, thirty four students and four teachers of two rural schools in Apurímac-Perú. Three types of tests were performed, the first one was a server’s performance test, the second one was using a user usability questionnaire and the last one was by user expert opinion questionnaire. The results of this research show that teachers and students agree that Mathfraction allows them to teach and learn math in a fun way and different from the other traditional methodologies that they knew.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
description This article aims to improve the math learning process of the students in rural schools. For this purpose, a “Mathfraction” computer animation application was developed to use on the web and mobile technologies. The tool was designed using a visual approach to reinforce student’s learning process acquired in classes. The tool was tested and validated by three usability user experts, thirty four students and four teachers of two rural schools in Apurímac-Perú. Three types of tests were performed, the first one was a server’s performance test, the second one was using a user usability questionnaire and the last one was by user expert opinion questionnaire. The results of this research show that teachers and students agree that Mathfraction allows them to teach and learn math in a fun way and different from the other traditional methodologies that they knew.
publishDate 2017
dc.date.none.fl_str_mv 2017-09
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