Game-based approach for modeling dialectical analysis

Autores
Cecchi, Laura; Simari, Guillermo Ricardo
Año de publicación
2001
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
The operational semantics of defeasible logic programming (justification process) is based on a dialectical analysis of arguments and counterarguments. In [Abramsky, 1997] and [Abramsky(b), 1997], a game semantics is introduced in order to model a computation as a game between two players: the System and the Environment. The main idea is to use a game to model the interaction between the participants. The justification process can be seen as a game where a player proposes an argument for a goal q and tries to defend it while the other player tries to find counterarguments that defeat it. Therefore we can model a dialectical system through the interaction between two players: proponent and opponent. The purpose of this paper is to introduce a model based on a game structure for the operational semantics of Defeasible Logic Programming. The declarative semantics introduced, models the justification process when there exists a preference relation between contradictory arguments such that given two contradictory arguments it always determines which one is better.
Eje: Programación lógica
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
Semantics
Defeasible logic programming
game semantics
Logic Programming
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/23536

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spelling Game-based approach for modeling dialectical analysisCecchi, LauraSimari, Guillermo RicardoCiencias InformáticasSemanticsDefeasible logic programminggame semanticsLogic ProgrammingThe operational semantics of defeasible logic programming (justification process) is based on a dialectical analysis of arguments and counterarguments. In [Abramsky, 1997] and [Abramsky(b), 1997], a game semantics is introduced in order to model a computation as a game between two players: the System and the Environment. The main idea is to use a game to model the interaction between the participants. The justification process can be seen as a game where a player proposes an argument for a goal q and tries to defend it while the other player tries to find counterarguments that defeat it. Therefore we can model a dialectical system through the interaction between two players: proponent and opponent. The purpose of this paper is to introduce a model based on a game structure for the operational semantics of Defeasible Logic Programming. The declarative semantics introduced, models the justification process when there exists a preference relation between contradictory arguments such that given two contradictory arguments it always determines which one is better.Eje: Programación lógicaRed de Universidades con Carreras en Informática (RedUNCI)2001-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/23536enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-11-05T12:35:24Zoai:sedici.unlp.edu.ar:10915/23536Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-11-05 12:35:24.369SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Game-based approach for modeling dialectical analysis
title Game-based approach for modeling dialectical analysis
spellingShingle Game-based approach for modeling dialectical analysis
Cecchi, Laura
Ciencias Informáticas
Semantics
Defeasible logic programming
game semantics
Logic Programming
title_short Game-based approach for modeling dialectical analysis
title_full Game-based approach for modeling dialectical analysis
title_fullStr Game-based approach for modeling dialectical analysis
title_full_unstemmed Game-based approach for modeling dialectical analysis
title_sort Game-based approach for modeling dialectical analysis
dc.creator.none.fl_str_mv Cecchi, Laura
Simari, Guillermo Ricardo
author Cecchi, Laura
author_facet Cecchi, Laura
Simari, Guillermo Ricardo
author_role author
author2 Simari, Guillermo Ricardo
author2_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
Semantics
Defeasible logic programming
game semantics
Logic Programming
topic Ciencias Informáticas
Semantics
Defeasible logic programming
game semantics
Logic Programming
dc.description.none.fl_txt_mv The operational semantics of defeasible logic programming (justification process) is based on a dialectical analysis of arguments and counterarguments. In [Abramsky, 1997] and [Abramsky(b), 1997], a game semantics is introduced in order to model a computation as a game between two players: the System and the Environment. The main idea is to use a game to model the interaction between the participants. The justification process can be seen as a game where a player proposes an argument for a goal q and tries to defend it while the other player tries to find counterarguments that defeat it. Therefore we can model a dialectical system through the interaction between two players: proponent and opponent. The purpose of this paper is to introduce a model based on a game structure for the operational semantics of Defeasible Logic Programming. The declarative semantics introduced, models the justification process when there exists a preference relation between contradictory arguments such that given two contradictory arguments it always determines which one is better.
Eje: Programación lógica
Red de Universidades con Carreras en Informática (RedUNCI)
description The operational semantics of defeasible logic programming (justification process) is based on a dialectical analysis of arguments and counterarguments. In [Abramsky, 1997] and [Abramsky(b), 1997], a game semantics is introduced in order to model a computation as a game between two players: the System and the Environment. The main idea is to use a game to model the interaction between the participants. The justification process can be seen as a game where a player proposes an argument for a goal q and tries to defend it while the other player tries to find counterarguments that defeat it. Therefore we can model a dialectical system through the interaction between two players: proponent and opponent. The purpose of this paper is to introduce a model based on a game structure for the operational semantics of Defeasible Logic Programming. The declarative semantics introduced, models the justification process when there exists a preference relation between contradictory arguments such that given two contradictory arguments it always determines which one is better.
publishDate 2001
dc.date.none.fl_str_mv 2001-10
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info:eu-repo/semantics/publishedVersion
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dc.language.none.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
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Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
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