Hierarchical N-body simulations in haskell

Autores
Martínez López, Pablo E.
Año de publicación
1997
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Functional Programming was historically considered a toy for re searchers but recent developments in the eld show that its area of ap plication is wider The Hierarchical N Body method is an iterative method used in as trophysics to simulate the gravitational evolution of collisionless matter in order to understand the formation of galaxies In this work functional programming is used as a tool for the descrip tion and prototipation of the Hierarchical N Body method in an attempt to show that it is a suited tool for expressing problems mantaining a good understanding of them and allowing a great degree of abstraction and generalization and with a reasonable e ciency for a prototype .
Eje: Conferencia latinoamericana de programación funcional
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
Simulation
Hierarchical N-body simulations
haskell
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/24123

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network_name_str SEDICI (UNLP)
spelling Hierarchical N-body simulations in haskellMartínez López, Pablo E.Ciencias InformáticasSimulationHierarchical N-body simulationshaskellFunctional Programming was historically considered a toy for re searchers but recent developments in the eld show that its area of ap plication is wider The Hierarchical N Body method is an iterative method used in as trophysics to simulate the gravitational evolution of collisionless matter in order to understand the formation of galaxies In this work functional programming is used as a tool for the descrip tion and prototipation of the Hierarchical N Body method in an attempt to show that it is a suited tool for expressing problems mantaining a good understanding of them and allowing a great degree of abstraction and generalization and with a reasonable e ciency for a prototype .Eje: Conferencia latinoamericana de programación funcionalRed de Universidades con Carreras en Informática (RedUNCI)1997info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/24123enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T10:48:19Zoai:sedici.unlp.edu.ar:10915/24123Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 10:48:20.143SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Hierarchical N-body simulations in haskell
title Hierarchical N-body simulations in haskell
spellingShingle Hierarchical N-body simulations in haskell
Martínez López, Pablo E.
Ciencias Informáticas
Simulation
Hierarchical N-body simulations
haskell
title_short Hierarchical N-body simulations in haskell
title_full Hierarchical N-body simulations in haskell
title_fullStr Hierarchical N-body simulations in haskell
title_full_unstemmed Hierarchical N-body simulations in haskell
title_sort Hierarchical N-body simulations in haskell
dc.creator.none.fl_str_mv Martínez López, Pablo E.
author Martínez López, Pablo E.
author_facet Martínez López, Pablo E.
author_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
Simulation
Hierarchical N-body simulations
haskell
topic Ciencias Informáticas
Simulation
Hierarchical N-body simulations
haskell
dc.description.none.fl_txt_mv Functional Programming was historically considered a toy for re searchers but recent developments in the eld show that its area of ap plication is wider The Hierarchical N Body method is an iterative method used in as trophysics to simulate the gravitational evolution of collisionless matter in order to understand the formation of galaxies In this work functional programming is used as a tool for the descrip tion and prototipation of the Hierarchical N Body method in an attempt to show that it is a suited tool for expressing problems mantaining a good understanding of them and allowing a great degree of abstraction and generalization and with a reasonable e ciency for a prototype .
Eje: Conferencia latinoamericana de programación funcional
Red de Universidades con Carreras en Informática (RedUNCI)
description Functional Programming was historically considered a toy for re searchers but recent developments in the eld show that its area of ap plication is wider The Hierarchical N Body method is an iterative method used in as trophysics to simulate the gravitational evolution of collisionless matter in order to understand the formation of galaxies In this work functional programming is used as a tool for the descrip tion and prototipation of the Hierarchical N Body method in an attempt to show that it is a suited tool for expressing problems mantaining a good understanding of them and allowing a great degree of abstraction and generalization and with a reasonable e ciency for a prototype .
publishDate 1997
dc.date.none.fl_str_mv 1997
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http://purl.org/coar/resource_type/c_5794
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language eng
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