Hierarchical N-body simulations in haskell
- Autores
- Martínez López, Pablo E.
- Año de publicación
- 1997
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Functional Programming was historically considered a toy for re searchers but recent developments in the eld show that its area of ap plication is wider The Hierarchical N Body method is an iterative method used in as trophysics to simulate the gravitational evolution of collisionless matter in order to understand the formation of galaxies In this work functional programming is used as a tool for the descrip tion and prototipation of the Hierarchical N Body method in an attempt to show that it is a suited tool for expressing problems mantaining a good understanding of them and allowing a great degree of abstraction and generalization and with a reasonable e ciency for a prototype .
Eje: Conferencia latinoamericana de programación funcional
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
Simulation
Hierarchical N-body simulations
haskell - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/24123
Ver los metadatos del registro completo
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Hierarchical N-body simulations in haskellMartínez López, Pablo E.Ciencias InformáticasSimulationHierarchical N-body simulationshaskellFunctional Programming was historically considered a toy for re searchers but recent developments in the eld show that its area of ap plication is wider The Hierarchical N Body method is an iterative method used in as trophysics to simulate the gravitational evolution of collisionless matter in order to understand the formation of galaxies In this work functional programming is used as a tool for the descrip tion and prototipation of the Hierarchical N Body method in an attempt to show that it is a suited tool for expressing problems mantaining a good understanding of them and allowing a great degree of abstraction and generalization and with a reasonable e ciency for a prototype .Eje: Conferencia latinoamericana de programación funcionalRed de Universidades con Carreras en Informática (RedUNCI)1997info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/24123enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T10:48:19Zoai:sedici.unlp.edu.ar:10915/24123Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 10:48:20.143SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Hierarchical N-body simulations in haskell |
title |
Hierarchical N-body simulations in haskell |
spellingShingle |
Hierarchical N-body simulations in haskell Martínez López, Pablo E. Ciencias Informáticas Simulation Hierarchical N-body simulations haskell |
title_short |
Hierarchical N-body simulations in haskell |
title_full |
Hierarchical N-body simulations in haskell |
title_fullStr |
Hierarchical N-body simulations in haskell |
title_full_unstemmed |
Hierarchical N-body simulations in haskell |
title_sort |
Hierarchical N-body simulations in haskell |
dc.creator.none.fl_str_mv |
Martínez López, Pablo E. |
author |
Martínez López, Pablo E. |
author_facet |
Martínez López, Pablo E. |
author_role |
author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Simulation Hierarchical N-body simulations haskell |
topic |
Ciencias Informáticas Simulation Hierarchical N-body simulations haskell |
dc.description.none.fl_txt_mv |
Functional Programming was historically considered a toy for re searchers but recent developments in the eld show that its area of ap plication is wider The Hierarchical N Body method is an iterative method used in as trophysics to simulate the gravitational evolution of collisionless matter in order to understand the formation of galaxies In this work functional programming is used as a tool for the descrip tion and prototipation of the Hierarchical N Body method in an attempt to show that it is a suited tool for expressing problems mantaining a good understanding of them and allowing a great degree of abstraction and generalization and with a reasonable e ciency for a prototype . Eje: Conferencia latinoamericana de programación funcional Red de Universidades con Carreras en Informática (RedUNCI) |
description |
Functional Programming was historically considered a toy for re searchers but recent developments in the eld show that its area of ap plication is wider The Hierarchical N Body method is an iterative method used in as trophysics to simulate the gravitational evolution of collisionless matter in order to understand the formation of galaxies In this work functional programming is used as a tool for the descrip tion and prototipation of the Hierarchical N Body method in an attempt to show that it is a suited tool for expressing problems mantaining a good understanding of them and allowing a great degree of abstraction and generalization and with a reasonable e ciency for a prototype . |
publishDate |
1997 |
dc.date.none.fl_str_mv |
1997 |
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http://sedici.unlp.edu.ar/handle/10915/24123 |
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eng |
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eng |
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info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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