Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games

Autores
Enrique, Sebastián; Watt, Alan; Maddock, Steve; Policarpo, Fabio
Año de publicación
2002
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
In this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game.
Sociedad Argentina de Informática e Investigación Operativa
Materia
Ciencias Informáticas
synthetic vision
computer games
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/183168

id SEDICI_1fddb2101c3c5490a77a351d30158914
oai_identifier_str oai:sedici.unlp.edu.ar:10915/183168
network_acronym_str SEDICI
repository_id_str 1329
network_name_str SEDICI (UNLP)
spelling Using Synthetic Vision for Autonomous Non-Player Characters in Computer GamesEnrique, SebastiánWatt, AlanMaddock, StevePolicarpo, FabioCiencias Informáticassynthetic visioncomputer gamesIn this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game.Sociedad Argentina de Informática e Investigación Operativa2002info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf110-117http://sedici.unlp.edu.ar/handle/10915/183168enginfo:eu-repo/semantics/altIdentifier/issn/1660-1079info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T11:41:53Zoai:sedici.unlp.edu.ar:10915/183168Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 11:41:54.169SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
title Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
spellingShingle Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
Enrique, Sebastián
Ciencias Informáticas
synthetic vision
computer games
title_short Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
title_full Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
title_fullStr Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
title_full_unstemmed Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
title_sort Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
dc.creator.none.fl_str_mv Enrique, Sebastián
Watt, Alan
Maddock, Steve
Policarpo, Fabio
author Enrique, Sebastián
author_facet Enrique, Sebastián
Watt, Alan
Maddock, Steve
Policarpo, Fabio
author_role author
author2 Watt, Alan
Maddock, Steve
Policarpo, Fabio
author2_role author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
synthetic vision
computer games
topic Ciencias Informáticas
synthetic vision
computer games
dc.description.none.fl_txt_mv In this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game.
Sociedad Argentina de Informática e Investigación Operativa
description In this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game.
publishDate 2002
dc.date.none.fl_str_mv 2002
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
Objeto de conferencia
http://purl.org/coar/resource_type/c_5794
info:ar-repo/semantics/documentoDeConferencia
format conferenceObject
status_str publishedVersion
dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/183168
url http://sedici.unlp.edu.ar/handle/10915/183168
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/issn/1660-1079
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
dc.format.none.fl_str_mv application/pdf
110-117
dc.source.none.fl_str_mv reponame:SEDICI (UNLP)
instname:Universidad Nacional de La Plata
instacron:UNLP
reponame_str SEDICI (UNLP)
collection SEDICI (UNLP)
instname_str Universidad Nacional de La Plata
instacron_str UNLP
institution UNLP
repository.name.fl_str_mv SEDICI (UNLP) - Universidad Nacional de La Plata
repository.mail.fl_str_mv alira@sedici.unlp.edu.ar
_version_ 1846064427169742848
score 13.22299