Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games
- Autores
- Enrique, Sebastián; Watt, Alan; Maddock, Steve; Policarpo, Fabio
- Año de publicación
- 2002
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- In this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game.
Sociedad Argentina de Informática e Investigación Operativa - Materia
-
Ciencias Informáticas
synthetic vision
computer games - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/183168
Ver los metadatos del registro completo
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Using Synthetic Vision for Autonomous Non-Player Characters in Computer GamesEnrique, SebastiánWatt, AlanMaddock, StevePolicarpo, FabioCiencias Informáticassynthetic visioncomputer gamesIn this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game.Sociedad Argentina de Informática e Investigación Operativa2002info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf110-117http://sedici.unlp.edu.ar/handle/10915/183168enginfo:eu-repo/semantics/altIdentifier/issn/1660-1079info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T11:41:53Zoai:sedici.unlp.edu.ar:10915/183168Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 11:41:54.169SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games |
title |
Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games |
spellingShingle |
Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games Enrique, Sebastián Ciencias Informáticas synthetic vision computer games |
title_short |
Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games |
title_full |
Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games |
title_fullStr |
Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games |
title_full_unstemmed |
Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games |
title_sort |
Using Synthetic Vision for Autonomous Non-Player Characters in Computer Games |
dc.creator.none.fl_str_mv |
Enrique, Sebastián Watt, Alan Maddock, Steve Policarpo, Fabio |
author |
Enrique, Sebastián |
author_facet |
Enrique, Sebastián Watt, Alan Maddock, Steve Policarpo, Fabio |
author_role |
author |
author2 |
Watt, Alan Maddock, Steve Policarpo, Fabio |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas synthetic vision computer games |
topic |
Ciencias Informáticas synthetic vision computer games |
dc.description.none.fl_txt_mv |
In this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game. Sociedad Argentina de Informática e Investigación Operativa |
description |
In this paper, we discuss the role and utility of synthetic vision in computer games. We present an implementation of a synthetic vision module based on two viewports rendered in real-time, one representing static information and the other dynamic, with false colouring being used for object identification, depth information and movement representation. We demonstrate the utility of this synthetic vision module by using it as input to a simple rule-based AI module that controls agent behaviour in a first-person shooter game. |
publishDate |
2002 |
dc.date.none.fl_str_mv |
2002 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/183168 |
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http://sedici.unlp.edu.ar/handle/10915/183168 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/issn/1660-1079 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
eu_rights_str_mv |
openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
dc.format.none.fl_str_mv |
application/pdf 110-117 |
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reponame:SEDICI (UNLP) instname:Universidad Nacional de La Plata instacron:UNLP |
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SEDICI (UNLP) - Universidad Nacional de La Plata |
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alira@sedici.unlp.edu.ar |
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