Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
- Autores
- Bettio, Raphael W. de; Silva, André H. C.; Heimfarth, Tales; Freire, André P.; Sá, Alex G. C. de
- Año de publicación
- 2013
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The model uses Support Vector Machines (SVM) and Finite State Machines (FSM) and the implementation was based on a Kinect R device. The model uses data input based on Cartesian coordinates. The use of Cartesian coordinates enables more flexibility to generalise the use of the model to different applications, when compared to related work encountered in the literature based on accelerometer devices for data input. The results showed that the use of SVM and FSM with Cartesian coordinates as input for gesture-based interaction is very promising. The success rate in gesture recognition was 98%, from a training corpus of 9 sets obtained by recording real users’ gestures. A proof-of-concept implementation of the gesture recognition interaction was performed using the application Google Earth(R). A preliminary acceptance evaluation with users indicated that the interaction with the system via the implementation reported was satisfactory.
Facultad de Informática - Materia
-
Ciencias Informáticas
Video (e.g., tape, disk, DVI)
COMPUTER GRAPHICS - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc/3.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/29803
Ver los metadatos del registro completo
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Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interactionBettio, Raphael W. deSilva, André H. C.Heimfarth, TalesFreire, André P.Sá, Alex G. C. deCiencias InformáticasVideo (e.g., tape, disk, DVI)COMPUTER GRAPHICSThe growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The model uses Support Vector Machines (SVM) and Finite State Machines (FSM) and the implementation was based on a Kinect R device. The model uses data input based on Cartesian coordinates. The use of Cartesian coordinates enables more flexibility to generalise the use of the model to different applications, when compared to related work encountered in the literature based on accelerometer devices for data input. The results showed that the use of SVM and FSM with Cartesian coordinates as input for gesture-based interaction is very promising. The success rate in gesture recognition was 98%, from a training corpus of 9 sets obtained by recording real users’ gestures. A proof-of-concept implementation of the gesture recognition interaction was performed using the application Google Earth(R). A preliminary acceptance evaluation with users indicated that the interaction with the system via the implementation reported was satisfactory.Facultad de Informática2013-10info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdf69-75http://sedici.unlp.edu.ar/handle/10915/29803enginfo:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Oct13-3.pdfinfo:eu-repo/semantics/altIdentifier/issn/1666-6038info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc/3.0/Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T10:30:10Zoai:sedici.unlp.edu.ar:10915/29803Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 10:30:10.241SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction |
title |
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction |
spellingShingle |
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction Bettio, Raphael W. de Ciencias Informáticas Video (e.g., tape, disk, DVI) COMPUTER GRAPHICS |
title_short |
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction |
title_full |
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction |
title_fullStr |
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction |
title_full_unstemmed |
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction |
title_sort |
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction |
dc.creator.none.fl_str_mv |
Bettio, Raphael W. de Silva, André H. C. Heimfarth, Tales Freire, André P. Sá, Alex G. C. de |
author |
Bettio, Raphael W. de |
author_facet |
Bettio, Raphael W. de Silva, André H. C. Heimfarth, Tales Freire, André P. Sá, Alex G. C. de |
author_role |
author |
author2 |
Silva, André H. C. Heimfarth, Tales Freire, André P. Sá, Alex G. C. de |
author2_role |
author author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Video (e.g., tape, disk, DVI) COMPUTER GRAPHICS |
topic |
Ciencias Informáticas Video (e.g., tape, disk, DVI) COMPUTER GRAPHICS |
dc.description.none.fl_txt_mv |
The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The model uses Support Vector Machines (SVM) and Finite State Machines (FSM) and the implementation was based on a Kinect R device. The model uses data input based on Cartesian coordinates. The use of Cartesian coordinates enables more flexibility to generalise the use of the model to different applications, when compared to related work encountered in the literature based on accelerometer devices for data input. The results showed that the use of SVM and FSM with Cartesian coordinates as input for gesture-based interaction is very promising. The success rate in gesture recognition was 98%, from a training corpus of 9 sets obtained by recording real users’ gestures. A proof-of-concept implementation of the gesture recognition interaction was performed using the application Google Earth(R). A preliminary acceptance evaluation with users indicated that the interaction with the system via the implementation reported was satisfactory. Facultad de Informática |
description |
The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The model uses Support Vector Machines (SVM) and Finite State Machines (FSM) and the implementation was based on a Kinect R device. The model uses data input based on Cartesian coordinates. The use of Cartesian coordinates enables more flexibility to generalise the use of the model to different applications, when compared to related work encountered in the literature based on accelerometer devices for data input. The results showed that the use of SVM and FSM with Cartesian coordinates as input for gesture-based interaction is very promising. The success rate in gesture recognition was 98%, from a training corpus of 9 sets obtained by recording real users’ gestures. A proof-of-concept implementation of the gesture recognition interaction was performed using the application Google Earth(R). A preliminary acceptance evaluation with users indicated that the interaction with the system via the implementation reported was satisfactory. |
publishDate |
2013 |
dc.date.none.fl_str_mv |
2013-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Articulo http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/29803 |
url |
http://sedici.unlp.edu.ar/handle/10915/29803 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Oct13-3.pdf info:eu-repo/semantics/altIdentifier/issn/1666-6038 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) |
dc.format.none.fl_str_mv |
application/pdf 69-75 |
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