MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas

Autores
Laterra, Pedro; Weyland, Federico; Auer, Alejandra Denise; Barral, Maria Paula; González, Aira; Mastrangelo, Matías Enrique; Rositano, Florencia; Sirimarco, Marina Ximena
Año de publicación
2023
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES.
EEA Balcarce
Fil: Laterra, Pedro. Fundación Bariloche; Argentina.
Fil: Laterra, Pedro. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Laterra, Pedro. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Weyland, Federico. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Weyland, Federico. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Auer, Alejandra. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Mar del Plata; Argentina. Instituto de Humanidades y Ciencias Sociales; Argentina.
Fil: Auer, Alejandra.Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Barral, Paula. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Barral, Paula. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Barral, Paula. Universidad FASTA. Facultad de Ingeniería; Argentina.
Fil: González, Aira. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: González, Aira. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Mastrángelo, Matías. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Mastrángelo, Matías. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Rositano, Florencia. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Rositano, Florencia. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Rositano, Florencia. Universidad de Buenos Aires. Facultad de Agronomía; Argentina.
Fil: Sirimarco, Marina Ximena. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Sirimarco, Marina Ximena. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Sirimarco, Marina Ximena. Universidad FASTA. Facultad de Ingeniería; Argentina.
Fuente
Ecosystem Services 63 : 101549 (October 2023)
Materia
Modelos de Simulación
Juegos de Gestión
Servicios de los Ecosistemas
Gobernanza
Simulation Models
Management Games
Ecosystem Services
Governance
Nivel de accesibilidad
acceso restringido
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
INTA Digital (INTA)
Institución
Instituto Nacional de Tecnología Agropecuaria
OAI Identificador
oai:localhost:20.500.12123/16195

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spelling MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areasLaterra, PedroWeyland, FedericoAuer, Alejandra DeniseBarral, Maria PaulaGonzález, AiraMastrangelo, Matías EnriqueRositano, FlorenciaSirimarco, Marina XimenaModelos de SimulaciónJuegos de GestiónServicios de los EcosistemasGobernanzaSimulation ModelsManagement GamesEcosystem ServicesGovernanceThe management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES.EEA BalcarceFil: Laterra, Pedro. Fundación Bariloche; Argentina.Fil: Laterra, Pedro. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.Fil: Laterra, Pedro. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.Fil: Weyland, Federico. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.Fil: Weyland, Federico. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.Fil: Auer, Alejandra. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Mar del Plata; Argentina. Instituto de Humanidades y Ciencias Sociales; Argentina.Fil: Auer, Alejandra.Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: Barral, Paula. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.Fil: Barral, Paula. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.Fil: Barral, Paula. Universidad FASTA. Facultad de Ingeniería; Argentina.Fil: González, Aira. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: González, Aira. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.Fil: Mastrángelo, Matías. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: Mastrángelo, Matías. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.Fil: Rositano, Florencia. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.Fil: Rositano, Florencia. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: Rositano, Florencia. Universidad de Buenos Aires. Facultad de Agronomía; Argentina.Fil: Sirimarco, Marina Ximena. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.Fil: Sirimarco, Marina Ximena. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: Sirimarco, Marina Ximena. Universidad FASTA. Facultad de Ingeniería; Argentina.Elsevier2023-12-12T18:49:09Z2023-12-12T18:49:09Z2023-07-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfhttp://hdl.handle.net/20.500.12123/16195https://www.sciencedirect.com/science/article/pii/S22120416230004262212-0416 (Online)https://doi.org/10.1016/j.ecoser.2023.101549Ecosystem Services 63 : 101549 (October 2023)reponame:INTA Digital (INTA)instname:Instituto Nacional de Tecnología Agropecuariaenginfo:eu-repo/semantics/restrictedAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)2025-10-16T09:31:25Zoai:localhost:20.500.12123/16195instacron:INTAInstitucionalhttp://repositorio.inta.gob.ar/Organismo científico-tecnológicoNo correspondehttp://repositorio.inta.gob.ar/oai/requesttripaldi.nicolas@inta.gob.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:l2025-10-16 09:31:25.47INTA Digital (INTA) - Instituto Nacional de Tecnología Agropecuariafalse
dc.title.none.fl_str_mv MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
spellingShingle MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
Laterra, Pedro
Modelos de Simulación
Juegos de Gestión
Servicios de los Ecosistemas
Gobernanza
Simulation Models
Management Games
Ecosystem Services
Governance
title_short MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_full MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_fullStr MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_full_unstemmed MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_sort MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
dc.creator.none.fl_str_mv Laterra, Pedro
Weyland, Federico
Auer, Alejandra Denise
Barral, Maria Paula
González, Aira
Mastrangelo, Matías Enrique
Rositano, Florencia
Sirimarco, Marina Ximena
author Laterra, Pedro
author_facet Laterra, Pedro
Weyland, Federico
Auer, Alejandra Denise
Barral, Maria Paula
González, Aira
Mastrangelo, Matías Enrique
Rositano, Florencia
Sirimarco, Marina Ximena
author_role author
author2 Weyland, Federico
Auer, Alejandra Denise
Barral, Maria Paula
González, Aira
Mastrangelo, Matías Enrique
Rositano, Florencia
Sirimarco, Marina Ximena
author2_role author
author
author
author
author
author
author
dc.subject.none.fl_str_mv Modelos de Simulación
Juegos de Gestión
Servicios de los Ecosistemas
Gobernanza
Simulation Models
Management Games
Ecosystem Services
Governance
topic Modelos de Simulación
Juegos de Gestión
Servicios de los Ecosistemas
Gobernanza
Simulation Models
Management Games
Ecosystem Services
Governance
dc.description.none.fl_txt_mv The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES.
EEA Balcarce
Fil: Laterra, Pedro. Fundación Bariloche; Argentina.
Fil: Laterra, Pedro. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Laterra, Pedro. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Weyland, Federico. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Weyland, Federico. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Auer, Alejandra. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Mar del Plata; Argentina. Instituto de Humanidades y Ciencias Sociales; Argentina.
Fil: Auer, Alejandra.Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Barral, Paula. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Barral, Paula. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Barral, Paula. Universidad FASTA. Facultad de Ingeniería; Argentina.
Fil: González, Aira. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: González, Aira. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Mastrángelo, Matías. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Mastrángelo, Matías. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Rositano, Florencia. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Rositano, Florencia. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Rositano, Florencia. Universidad de Buenos Aires. Facultad de Agronomía; Argentina.
Fil: Sirimarco, Marina Ximena. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Sirimarco, Marina Ximena. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Sirimarco, Marina Ximena. Universidad FASTA. Facultad de Ingeniería; Argentina.
description The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-12T18:49:09Z
2023-12-12T18:49:09Z
2023-07-28
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_6501
info:ar-repo/semantics/articulo
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/20.500.12123/16195
https://www.sciencedirect.com/science/article/pii/S2212041623000426
2212-0416 (Online)
https://doi.org/10.1016/j.ecoser.2023.101549
url http://hdl.handle.net/20.500.12123/16195
https://www.sciencedirect.com/science/article/pii/S2212041623000426
https://doi.org/10.1016/j.ecoser.2023.101549
identifier_str_mv 2212-0416 (Online)
dc.language.none.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv info:eu-repo/semantics/restrictedAccess
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Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
eu_rights_str_mv restrictedAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv Ecosystem Services 63 : 101549 (October 2023)
reponame:INTA Digital (INTA)
instname:Instituto Nacional de Tecnología Agropecuaria
reponame_str INTA Digital (INTA)
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instname_str Instituto Nacional de Tecnología Agropecuaria
repository.name.fl_str_mv INTA Digital (INTA) - Instituto Nacional de Tecnología Agropecuaria
repository.mail.fl_str_mv tripaldi.nicolas@inta.gob.ar
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