MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
- Autores
- Laterra, Pedro; Weyland, Federico; Auer, Alejandra Denise; Barral, Maria Paula; González, Aira; Mastrangelo, Matías Enrique; Rositano, Florencia; Sirimarco, Marina Ximena
- Año de publicación
- 2023
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES.
EEA Balcarce
Fil: Laterra, Pedro. Fundación Bariloche; Argentina.
Fil: Laterra, Pedro. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Laterra, Pedro. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Weyland, Federico. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Weyland, Federico. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Auer, Alejandra. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Mar del Plata; Argentina. Instituto de Humanidades y Ciencias Sociales; Argentina.
Fil: Auer, Alejandra.Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Barral, Paula. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Barral, Paula. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.
Fil: Barral, Paula. Universidad FASTA. Facultad de Ingeniería; Argentina.
Fil: González, Aira. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: González, Aira. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Mastrángelo, Matías. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Mastrángelo, Matías. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.
Fil: Rositano, Florencia. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Rositano, Florencia. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Rositano, Florencia. Universidad de Buenos Aires. Facultad de Agronomía; Argentina.
Fil: Sirimarco, Marina Ximena. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.
Fil: Sirimarco, Marina Ximena. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.
Fil: Sirimarco, Marina Ximena. Universidad FASTA. Facultad de Ingeniería; Argentina. - Fuente
- Ecosystem Services 63 : 101549 (October 2023)
- Materia
-
Modelos de Simulación
Juegos de Gestión
Servicios de los Ecosistemas
Gobernanza
Simulation Models
Management Games
Ecosystem Services
Governance - Nivel de accesibilidad
- acceso restringido
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Instituto Nacional de Tecnología Agropecuaria
- OAI Identificador
- oai:localhost:20.500.12123/16195
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MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areasLaterra, PedroWeyland, FedericoAuer, Alejandra DeniseBarral, Maria PaulaGonzález, AiraMastrangelo, Matías EnriqueRositano, FlorenciaSirimarco, Marina XimenaModelos de SimulaciónJuegos de GestiónServicios de los EcosistemasGobernanzaSimulation ModelsManagement GamesEcosystem ServicesGovernanceThe management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES.EEA BalcarceFil: Laterra, Pedro. Fundación Bariloche; Argentina.Fil: Laterra, Pedro. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.Fil: Laterra, Pedro. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.Fil: Weyland, Federico. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.Fil: Weyland, Federico. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.Fil: Auer, Alejandra. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Mar del Plata; Argentina. Instituto de Humanidades y Ciencias Sociales; Argentina.Fil: Auer, Alejandra.Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: Barral, Paula. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.Fil: Barral, Paula. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina.Fil: Barral, Paula. Universidad FASTA. Facultad de Ingeniería; Argentina.Fil: González, Aira. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: González, Aira. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.Fil: Mastrángelo, Matías. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: Mastrángelo, Matías. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina.Fil: Rositano, Florencia. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.Fil: Rositano, Florencia. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: Rositano, Florencia. Universidad de Buenos Aires. Facultad de Agronomía; Argentina.Fil: Sirimarco, Marina Ximena. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina.Fil: Sirimarco, Marina Ximena. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina.Fil: Sirimarco, Marina Ximena. Universidad FASTA. Facultad de Ingeniería; Argentina.Elsevier2023-12-12T18:49:09Z2023-12-12T18:49:09Z2023-07-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfhttp://hdl.handle.net/20.500.12123/16195https://www.sciencedirect.com/science/article/pii/S22120416230004262212-0416 (Online)https://doi.org/10.1016/j.ecoser.2023.101549Ecosystem Services 63 : 101549 (October 2023)reponame:INTA Digital (INTA)instname:Instituto Nacional de Tecnología Agropecuariaenginfo:eu-repo/semantics/restrictedAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)2025-10-16T09:31:25Zoai:localhost:20.500.12123/16195instacron:INTAInstitucionalhttp://repositorio.inta.gob.ar/Organismo científico-tecnológicoNo correspondehttp://repositorio.inta.gob.ar/oai/requesttripaldi.nicolas@inta.gob.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:l2025-10-16 09:31:25.47INTA Digital (INTA) - Instituto Nacional de Tecnología Agropecuariafalse |
dc.title.none.fl_str_mv |
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas |
title |
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas |
spellingShingle |
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas Laterra, Pedro Modelos de Simulación Juegos de Gestión Servicios de los Ecosistemas Gobernanza Simulation Models Management Games Ecosystem Services Governance |
title_short |
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas |
title_full |
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas |
title_fullStr |
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas |
title_full_unstemmed |
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas |
title_sort |
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas |
dc.creator.none.fl_str_mv |
Laterra, Pedro Weyland, Federico Auer, Alejandra Denise Barral, Maria Paula González, Aira Mastrangelo, Matías Enrique Rositano, Florencia Sirimarco, Marina Ximena |
author |
Laterra, Pedro |
author_facet |
Laterra, Pedro Weyland, Federico Auer, Alejandra Denise Barral, Maria Paula González, Aira Mastrangelo, Matías Enrique Rositano, Florencia Sirimarco, Marina Ximena |
author_role |
author |
author2 |
Weyland, Federico Auer, Alejandra Denise Barral, Maria Paula González, Aira Mastrangelo, Matías Enrique Rositano, Florencia Sirimarco, Marina Ximena |
author2_role |
author author author author author author author |
dc.subject.none.fl_str_mv |
Modelos de Simulación Juegos de Gestión Servicios de los Ecosistemas Gobernanza Simulation Models Management Games Ecosystem Services Governance |
topic |
Modelos de Simulación Juegos de Gestión Servicios de los Ecosistemas Gobernanza Simulation Models Management Games Ecosystem Services Governance |
dc.description.none.fl_txt_mv |
The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES. EEA Balcarce Fil: Laterra, Pedro. Fundación Bariloche; Argentina. Fil: Laterra, Pedro. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Fil: Laterra, Pedro. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina. Fil: Weyland, Federico. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina. Fil: Weyland, Federico. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina. Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Fil: Auer, Alejandra. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina. Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Mar del Plata; Argentina. Instituto de Humanidades y Ciencias Sociales; Argentina. Fil: Auer, Alejandra.Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: Barral, Paula. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina. Fil: Barral, Paula. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina. Fil: Barral, Paula. Universidad FASTA. Facultad de Ingeniería; Argentina. Fil: González, Aira. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: González, Aira. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina. Fil: Mastrángelo, Matías. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: Mastrángelo, Matías. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina. Fil: Rositano, Florencia. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Fil: Rositano, Florencia. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: Rositano, Florencia. Universidad de Buenos Aires. Facultad de Agronomía; Argentina. Fil: Sirimarco, Marina Ximena. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Fil: Sirimarco, Marina Ximena. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: Sirimarco, Marina Ximena. Universidad FASTA. Facultad de Ingeniería; Argentina. |
description |
The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-12T18:49:09Z 2023-12-12T18:49:09Z 2023-07-28 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://hdl.handle.net/20.500.12123/16195 https://www.sciencedirect.com/science/article/pii/S2212041623000426 2212-0416 (Online) https://doi.org/10.1016/j.ecoser.2023.101549 |
url |
http://hdl.handle.net/20.500.12123/16195 https://www.sciencedirect.com/science/article/pii/S2212041623000426 https://doi.org/10.1016/j.ecoser.2023.101549 |
identifier_str_mv |
2212-0416 (Online) |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/restrictedAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
eu_rights_str_mv |
restrictedAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
dc.source.none.fl_str_mv |
Ecosystem Services 63 : 101549 (October 2023) reponame:INTA Digital (INTA) instname:Instituto Nacional de Tecnología Agropecuaria |
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tripaldi.nicolas@inta.gob.ar |
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