A cognitive model of user interaction as a guideline for designing novel interfaces
- Autores
- Aguilera, Felipe; Alarcón, Rosa A.; Guerrero, Luis A.; Collazos, Cesar A.
- Año de publicación
- 2006
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Adaptive systems behavior based on user models appear promising, mostly for complex environments such as mixed reality environments (MRE). An MRE comprises a virtual representation of the reality as well as physical objects augmented with virtual features. These objects are coupled with the virtual representation so that they can reflect its changes in real time. The proper design of an MRE and the user models that it implies are crucial for its success, but unfortunately, there are no guidelines for the design of these environments. In this paper we present a methodology for designing user models for MRE as well as for the augmentation of physical everyday objects. The user model describes users’ knowledge in two levels of abstraction: objects manipulation (syntax) and its meaning assigned by a community of practice (semantics).
1st International Workshop on Advanced Software Engineering: Expanding the Frontiers of Software Technology - Session 2: Software Modeling
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
mixed reality environments (MRE)
user models - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
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- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/24041
Ver los metadatos del registro completo
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A cognitive model of user interaction as a guideline for designing novel interfacesAguilera, FelipeAlarcón, Rosa A.Guerrero, Luis A.Collazos, Cesar A.Ciencias Informáticasmixed reality environments (MRE)user modelsAdaptive systems behavior based on user models appear promising, mostly for complex environments such as mixed reality environments (MRE). An MRE comprises a virtual representation of the reality as well as physical objects augmented with virtual features. These objects are coupled with the virtual representation so that they can reflect its changes in real time. The proper design of an MRE and the user models that it implies are crucial for its success, but unfortunately, there are no guidelines for the design of these environments. In this paper we present a methodology for designing user models for MRE as well as for the augmentation of physical everyday objects. The user model describes users’ knowledge in two levels of abstraction: objects manipulation (syntax) and its meaning assigned by a community of practice (semantics).1st International Workshop on Advanced Software Engineering: Expanding the Frontiers of Software Technology - Session 2: Software ModelingRed de Universidades con Carreras en Informática (RedUNCI)2006-08info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/24041enginfo:eu-repo/semantics/altIdentifier/isbn/0-387-34828-Xinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-12-23T10:58:34Zoai:sedici.unlp.edu.ar:10915/24041Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-12-23 10:58:34.846SEDICI (UNLP) - Universidad Nacional de La Platafalse |
| dc.title.none.fl_str_mv |
A cognitive model of user interaction as a guideline for designing novel interfaces |
| title |
A cognitive model of user interaction as a guideline for designing novel interfaces |
| spellingShingle |
A cognitive model of user interaction as a guideline for designing novel interfaces Aguilera, Felipe Ciencias Informáticas mixed reality environments (MRE) user models |
| title_short |
A cognitive model of user interaction as a guideline for designing novel interfaces |
| title_full |
A cognitive model of user interaction as a guideline for designing novel interfaces |
| title_fullStr |
A cognitive model of user interaction as a guideline for designing novel interfaces |
| title_full_unstemmed |
A cognitive model of user interaction as a guideline for designing novel interfaces |
| title_sort |
A cognitive model of user interaction as a guideline for designing novel interfaces |
| dc.creator.none.fl_str_mv |
Aguilera, Felipe Alarcón, Rosa A. Guerrero, Luis A. Collazos, Cesar A. |
| author |
Aguilera, Felipe |
| author_facet |
Aguilera, Felipe Alarcón, Rosa A. Guerrero, Luis A. Collazos, Cesar A. |
| author_role |
author |
| author2 |
Alarcón, Rosa A. Guerrero, Luis A. Collazos, Cesar A. |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
Ciencias Informáticas mixed reality environments (MRE) user models |
| topic |
Ciencias Informáticas mixed reality environments (MRE) user models |
| dc.description.none.fl_txt_mv |
Adaptive systems behavior based on user models appear promising, mostly for complex environments such as mixed reality environments (MRE). An MRE comprises a virtual representation of the reality as well as physical objects augmented with virtual features. These objects are coupled with the virtual representation so that they can reflect its changes in real time. The proper design of an MRE and the user models that it implies are crucial for its success, but unfortunately, there are no guidelines for the design of these environments. In this paper we present a methodology for designing user models for MRE as well as for the augmentation of physical everyday objects. The user model describes users’ knowledge in two levels of abstraction: objects manipulation (syntax) and its meaning assigned by a community of practice (semantics). 1st International Workshop on Advanced Software Engineering: Expanding the Frontiers of Software Technology - Session 2: Software Modeling Red de Universidades con Carreras en Informática (RedUNCI) |
| description |
Adaptive systems behavior based on user models appear promising, mostly for complex environments such as mixed reality environments (MRE). An MRE comprises a virtual representation of the reality as well as physical objects augmented with virtual features. These objects are coupled with the virtual representation so that they can reflect its changes in real time. The proper design of an MRE and the user models that it implies are crucial for its success, but unfortunately, there are no guidelines for the design of these environments. In this paper we present a methodology for designing user models for MRE as well as for the augmentation of physical everyday objects. The user model describes users’ knowledge in two levels of abstraction: objects manipulation (syntax) and its meaning assigned by a community of practice (semantics). |
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2006 |
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2006-08 |
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eng |
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