Rapid chess: A massive-scale experiment

Autores
Fernández Slezak, Diego; Etchemendy, Pablo; Sigman, Mariano
Año de publicación
2010
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
The proliferation of chess servers on the Internet has turned active chess, blitz and lightning, into a vast cognitive phenomenon involving engaged participants. Here we use this large database of human decision making (rapid chess) as a privileged window to understand human cognition. FICS (Free Internet Chess Server), http://www.freechess.org/ is a free ICS-compatible server for playing chess games through Internet, with more than 300.000 registered users. Using this available chess server in the Internet, we constructed a massive decision-making database. This data includes thousands of million moves of chess games, with the estimated time of each one of them. In order to evaluate the goodness of moves, we used Crafty (an open-source chess engine) to analyse the score of the move. This process is compute expensive, so we parallelized the analysis on a Beowulf cluster. We studied the structure of the time players take to make a move during a game, and using parallelization we were able to analyse a huge amount of moves obtaining a quantification of the quality of the decision made in millions of instances. This approach allowed us to identify a number of statistical fingerprints that uniquely characterize the emergent structure of the game.
Sociedad Argentina de Informática e Investigación Operativa
Materia
Ciencias Informáticas
Cognición
Toma de decisiones
Ajedrez
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/152631

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spelling Rapid chess: A massive-scale experimentFernández Slezak, DiegoEtchemendy, PabloSigman, MarianoCiencias InformáticasCogniciónToma de decisionesAjedrezThe proliferation of chess servers on the Internet has turned active chess, blitz and lightning, into a vast cognitive phenomenon involving engaged participants. Here we use this large database of human decision making (rapid chess) as a privileged window to understand human cognition. FICS (Free Internet Chess Server), http://www.freechess.org/ is a free ICS-compatible server for playing chess games through Internet, with more than 300.000 registered users. Using this available chess server in the Internet, we constructed a massive decision-making database. This data includes thousands of million moves of chess games, with the estimated time of each one of them. In order to evaluate the goodness of moves, we used Crafty (an open-source chess engine) to analyse the score of the move. This process is compute expensive, so we parallelized the analysis on a Beowulf cluster. We studied the structure of the time players take to make a move during a game, and using parallelization we were able to analyse a huge amount of moves obtaining a quantification of the quality of the decision made in millions of instances. This approach allowed us to identify a number of statistical fingerprints that uniquely characterize the emergent structure of the game.Sociedad Argentina de Informática e Investigación Operativa2010info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf3220-3228http://sedici.unlp.edu.ar/handle/10915/152631enginfo:eu-repo/semantics/altIdentifier/url/http://39jaiio.sadio.org.ar/sites/default/files/39jaiio-hpc-04.pdfinfo:eu-repo/semantics/altIdentifier/issn/1851-9326info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:20:18Zoai:sedici.unlp.edu.ar:10915/152631Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:20:18.481SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Rapid chess: A massive-scale experiment
title Rapid chess: A massive-scale experiment
spellingShingle Rapid chess: A massive-scale experiment
Fernández Slezak, Diego
Ciencias Informáticas
Cognición
Toma de decisiones
Ajedrez
title_short Rapid chess: A massive-scale experiment
title_full Rapid chess: A massive-scale experiment
title_fullStr Rapid chess: A massive-scale experiment
title_full_unstemmed Rapid chess: A massive-scale experiment
title_sort Rapid chess: A massive-scale experiment
dc.creator.none.fl_str_mv Fernández Slezak, Diego
Etchemendy, Pablo
Sigman, Mariano
author Fernández Slezak, Diego
author_facet Fernández Slezak, Diego
Etchemendy, Pablo
Sigman, Mariano
author_role author
author2 Etchemendy, Pablo
Sigman, Mariano
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Cognición
Toma de decisiones
Ajedrez
topic Ciencias Informáticas
Cognición
Toma de decisiones
Ajedrez
dc.description.none.fl_txt_mv The proliferation of chess servers on the Internet has turned active chess, blitz and lightning, into a vast cognitive phenomenon involving engaged participants. Here we use this large database of human decision making (rapid chess) as a privileged window to understand human cognition. FICS (Free Internet Chess Server), http://www.freechess.org/ is a free ICS-compatible server for playing chess games through Internet, with more than 300.000 registered users. Using this available chess server in the Internet, we constructed a massive decision-making database. This data includes thousands of million moves of chess games, with the estimated time of each one of them. In order to evaluate the goodness of moves, we used Crafty (an open-source chess engine) to analyse the score of the move. This process is compute expensive, so we parallelized the analysis on a Beowulf cluster. We studied the structure of the time players take to make a move during a game, and using parallelization we were able to analyse a huge amount of moves obtaining a quantification of the quality of the decision made in millions of instances. This approach allowed us to identify a number of statistical fingerprints that uniquely characterize the emergent structure of the game.
Sociedad Argentina de Informática e Investigación Operativa
description The proliferation of chess servers on the Internet has turned active chess, blitz and lightning, into a vast cognitive phenomenon involving engaged participants. Here we use this large database of human decision making (rapid chess) as a privileged window to understand human cognition. FICS (Free Internet Chess Server), http://www.freechess.org/ is a free ICS-compatible server for playing chess games through Internet, with more than 300.000 registered users. Using this available chess server in the Internet, we constructed a massive decision-making database. This data includes thousands of million moves of chess games, with the estimated time of each one of them. In order to evaluate the goodness of moves, we used Crafty (an open-source chess engine) to analyse the score of the move. This process is compute expensive, so we parallelized the analysis on a Beowulf cluster. We studied the structure of the time players take to make a move during a game, and using parallelization we were able to analyse a huge amount of moves obtaining a quantification of the quality of the decision made in millions of instances. This approach allowed us to identify a number of statistical fingerprints that uniquely characterize the emergent structure of the game.
publishDate 2010
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