Videogames and virtual assets exchange
- Autores
- Garrido, Flavio A.; Merlino, Hernán
- Año de publicación
- 2021
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- With the increase of the online videogame industry and the acceptance of the players to invest time and real money in the games, the developers create new business models for selling virtual assets. This works is part of a postgraduate thesis in development and examines the business of video games, virtual assets, why players spend real money and the advantage of a common market between different games would have to increase the profits of the developers and allow the time invested by the players to also give them profits.
Facultad de Informática - Materia
-
Ciencias Informáticas
Videogames
Virtual assets
Currency exchange
Common market - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
.jpg)
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/125171
Ver los metadatos del registro completo
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Videogames and virtual assets exchangeGarrido, Flavio A.Merlino, HernánCiencias InformáticasVideogamesVirtual assetsCurrency exchangeCommon marketWith the increase of the online videogame industry and the acceptance of the players to invest time and real money in the games, the developers create new business models for selling virtual assets. This works is part of a postgraduate thesis in development and examines the business of video games, virtual assets, why players spend real money and the advantage of a common market between different games would have to increase the profits of the developers and allow the time invested by the players to also give them profits.Facultad de Informática2021info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf89-93http://sedici.unlp.edu.ar/handle/10915/125171enginfo:eu-repo/semantics/altIdentifier/isbn/978-950-34-2016-4info:eu-repo/semantics/reference/hdl/10915/121564info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:11:04Zoai:sedici.unlp.edu.ar:10915/125171Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:11:04.593SEDICI (UNLP) - Universidad Nacional de La Platafalse |
| dc.title.none.fl_str_mv |
Videogames and virtual assets exchange |
| title |
Videogames and virtual assets exchange |
| spellingShingle |
Videogames and virtual assets exchange Garrido, Flavio A. Ciencias Informáticas Videogames Virtual assets Currency exchange Common market |
| title_short |
Videogames and virtual assets exchange |
| title_full |
Videogames and virtual assets exchange |
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Videogames and virtual assets exchange |
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Videogames and virtual assets exchange |
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Videogames and virtual assets exchange |
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Garrido, Flavio A. Merlino, Hernán |
| author |
Garrido, Flavio A. |
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Garrido, Flavio A. Merlino, Hernán |
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author |
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Merlino, Hernán |
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author |
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Ciencias Informáticas Videogames Virtual assets Currency exchange Common market |
| topic |
Ciencias Informáticas Videogames Virtual assets Currency exchange Common market |
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With the increase of the online videogame industry and the acceptance of the players to invest time and real money in the games, the developers create new business models for selling virtual assets. This works is part of a postgraduate thesis in development and examines the business of video games, virtual assets, why players spend real money and the advantage of a common market between different games would have to increase the profits of the developers and allow the time invested by the players to also give them profits. Facultad de Informática |
| description |
With the increase of the online videogame industry and the acceptance of the players to invest time and real money in the games, the developers create new business models for selling virtual assets. This works is part of a postgraduate thesis in development and examines the business of video games, virtual assets, why players spend real money and the advantage of a common market between different games would have to increase the profits of the developers and allow the time invested by the players to also give them profits. |
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2021 |
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2021 |
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