Grid desktop computing for constructive battlefield simulation
- Autores
- Repetto, Alejandro Juan Manuel
- Año de publicación
- 2009
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- It is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software.
Presentado en el IX Workshop Procesamiento Distribuido y Paralelo (WPDP)
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
Grid Desktop Computing
battlefield simulation
Simulation
Distributed architectures - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/20898
Ver los metadatos del registro completo
id |
SEDICI_44ea52a0d547ae4f321f14836273d52e |
---|---|
oai_identifier_str |
oai:sedici.unlp.edu.ar:10915/20898 |
network_acronym_str |
SEDICI |
repository_id_str |
1329 |
network_name_str |
SEDICI (UNLP) |
spelling |
Grid desktop computing for constructive battlefield simulationRepetto, Alejandro Juan ManuelCiencias InformáticasGrid Desktop Computingbattlefield simulationSimulationDistributed architecturesIt is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software.Presentado en el IX Workshop Procesamiento Distribuido y Paralelo (WPDP)Red de Universidades con Carreras en Informática (RedUNCI)2009-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf181-190http://sedici.unlp.edu.ar/handle/10915/20898enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T10:27:14Zoai:sedici.unlp.edu.ar:10915/20898Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 10:27:15.2SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Grid desktop computing for constructive battlefield simulation |
title |
Grid desktop computing for constructive battlefield simulation |
spellingShingle |
Grid desktop computing for constructive battlefield simulation Repetto, Alejandro Juan Manuel Ciencias Informáticas Grid Desktop Computing battlefield simulation Simulation Distributed architectures |
title_short |
Grid desktop computing for constructive battlefield simulation |
title_full |
Grid desktop computing for constructive battlefield simulation |
title_fullStr |
Grid desktop computing for constructive battlefield simulation |
title_full_unstemmed |
Grid desktop computing for constructive battlefield simulation |
title_sort |
Grid desktop computing for constructive battlefield simulation |
dc.creator.none.fl_str_mv |
Repetto, Alejandro Juan Manuel |
author |
Repetto, Alejandro Juan Manuel |
author_facet |
Repetto, Alejandro Juan Manuel |
author_role |
author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Grid Desktop Computing battlefield simulation Simulation Distributed architectures |
topic |
Ciencias Informáticas Grid Desktop Computing battlefield simulation Simulation Distributed architectures |
dc.description.none.fl_txt_mv |
It is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software. Presentado en el IX Workshop Procesamiento Distribuido y Paralelo (WPDP) Red de Universidades con Carreras en Informática (RedUNCI) |
description |
It is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software. |
publishDate |
2009 |
dc.date.none.fl_str_mv |
2009-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/20898 |
url |
http://sedici.unlp.edu.ar/handle/10915/20898 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
dc.format.none.fl_str_mv |
application/pdf 181-190 |
dc.source.none.fl_str_mv |
reponame:SEDICI (UNLP) instname:Universidad Nacional de La Plata instacron:UNLP |
reponame_str |
SEDICI (UNLP) |
collection |
SEDICI (UNLP) |
instname_str |
Universidad Nacional de La Plata |
instacron_str |
UNLP |
institution |
UNLP |
repository.name.fl_str_mv |
SEDICI (UNLP) - Universidad Nacional de La Plata |
repository.mail.fl_str_mv |
alira@sedici.unlp.edu.ar |
_version_ |
1842260109738115072 |
score |
13.13397 |