Grid desktop computing for constructive battlefield simulation

Autores
Repetto, Alejandro Juan Manuel
Año de publicación
2009
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
It is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software.
Presentado en el IX Workshop Procesamiento Distribuido y Paralelo (WPDP)
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
Grid Desktop Computing
battlefield simulation
Simulation
Distributed architectures
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/20898

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network_name_str SEDICI (UNLP)
spelling Grid desktop computing for constructive battlefield simulationRepetto, Alejandro Juan ManuelCiencias InformáticasGrid Desktop Computingbattlefield simulationSimulationDistributed architecturesIt is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software.Presentado en el IX Workshop Procesamiento Distribuido y Paralelo (WPDP)Red de Universidades con Carreras en Informática (RedUNCI)2009-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf181-190http://sedici.unlp.edu.ar/handle/10915/20898enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T10:27:14Zoai:sedici.unlp.edu.ar:10915/20898Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 10:27:15.2SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Grid desktop computing for constructive battlefield simulation
title Grid desktop computing for constructive battlefield simulation
spellingShingle Grid desktop computing for constructive battlefield simulation
Repetto, Alejandro Juan Manuel
Ciencias Informáticas
Grid Desktop Computing
battlefield simulation
Simulation
Distributed architectures
title_short Grid desktop computing for constructive battlefield simulation
title_full Grid desktop computing for constructive battlefield simulation
title_fullStr Grid desktop computing for constructive battlefield simulation
title_full_unstemmed Grid desktop computing for constructive battlefield simulation
title_sort Grid desktop computing for constructive battlefield simulation
dc.creator.none.fl_str_mv Repetto, Alejandro Juan Manuel
author Repetto, Alejandro Juan Manuel
author_facet Repetto, Alejandro Juan Manuel
author_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
Grid Desktop Computing
battlefield simulation
Simulation
Distributed architectures
topic Ciencias Informáticas
Grid Desktop Computing
battlefield simulation
Simulation
Distributed architectures
dc.description.none.fl_txt_mv It is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software.
Presentado en el IX Workshop Procesamiento Distribuido y Paralelo (WPDP)
Red de Universidades con Carreras en Informática (RedUNCI)
description It is a fact that gaming technology is a state-of-the-art tool for military training, not only in low level simulations, e.g. flight training simulations, but also for strategic and tactical training. It is also a fact that users of this kind of technologies require increasingly more realistic representations of the real world. This functional reality threatens both hardware and software capabilities, making almost impossible to keep up with the requirements. Many optimizations have been performed over simulation algorithms in order to fulfill these needs; no definitive solution, however, has yet been achieved. The question that arises naturally is, then: Does any generic global solution to the problem of the uneven growth of the computational power requirements with respect to the available capacities exist? This paper presents the problem by describing a real situation, analyzing the Batalla Virtual3 case of study and, in answering the motivating question, it proposes a potential software architecture employing a grid desktop computing (GDC) framework to empower constructive simulation systems, pulling off an adaptive hardware infrastructure. Additionally, as the constructive simulation scenarios do not fully adapt to the market-available GDC frameworks, the solution recommends suitable modifications to these software.
publishDate 2009
dc.date.none.fl_str_mv 2009-10
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info:eu-repo/semantics/publishedVersion
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http://purl.org/coar/resource_type/c_5794
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format conferenceObject
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dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/20898
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dc.language.none.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
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Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
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181-190
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