Modeling Human Decision Making with Defeasible Logic Programming
- Autores
- Sapino, Maximiliano; Ferretti, Edgardo; Mariñelarena Dondena, Luciana; Errecalde, Marcelo Luis
- Año de publicación
- 2020
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Decision making is an active research topic in several disciplines and it can be studied in as many ways as different research areas face the problems in this field of study. In Computer Science, decision-making problems have been mainly tackled from the research field of Artificial Intelligence; and Argumentation has contributed with its unique strengths. In this work, following a pychological perspective we show the adequacy of Defeasible Logic Programming to model the Dictator Game by emulating the answers contained in a survey we conducted. The Dictator Game is a well-known problem belonging to the field of experimental economic studies related to human decision making. Moreover, the obtained model is simpler than other leading approaches in the area.
Workshop: WASI – Agentes y Sistemas Inteligentes
Red de Universidades con Carreras en Informática - Materia
-
Ciencias Informáticas
Human decision making
Defeasible logic programming
Experimental economic studies
Dictator game - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
.jpg)
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/113257
Ver los metadatos del registro completo
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Modeling Human Decision Making with Defeasible Logic ProgrammingSapino, MaximilianoFerretti, EdgardoMariñelarena Dondena, LucianaErrecalde, Marcelo LuisCiencias InformáticasHuman decision makingDefeasible logic programmingExperimental economic studiesDictator gameDecision making is an active research topic in several disciplines and it can be studied in as many ways as different research areas face the problems in this field of study. In Computer Science, decision-making problems have been mainly tackled from the research field of Artificial Intelligence; and Argumentation has contributed with its unique strengths. In this work, following a pychological perspective we show the adequacy of Defeasible Logic Programming to model the Dictator Game by emulating the answers contained in a survey we conducted. The Dictator Game is a well-known problem belonging to the field of experimental economic studies related to human decision making. Moreover, the obtained model is simpler than other leading approaches in the area.Workshop: WASI – Agentes y Sistemas InteligentesRed de Universidades con Carreras en Informática2020-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf11-20http://sedici.unlp.edu.ar/handle/10915/113257enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-4417-90-9info:eu-repo/semantics/reference/hdl/10915/113243info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:07:18Zoai:sedici.unlp.edu.ar:10915/113257Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:07:18.394SEDICI (UNLP) - Universidad Nacional de La Platafalse |
| dc.title.none.fl_str_mv |
Modeling Human Decision Making with Defeasible Logic Programming |
| title |
Modeling Human Decision Making with Defeasible Logic Programming |
| spellingShingle |
Modeling Human Decision Making with Defeasible Logic Programming Sapino, Maximiliano Ciencias Informáticas Human decision making Defeasible logic programming Experimental economic studies Dictator game |
| title_short |
Modeling Human Decision Making with Defeasible Logic Programming |
| title_full |
Modeling Human Decision Making with Defeasible Logic Programming |
| title_fullStr |
Modeling Human Decision Making with Defeasible Logic Programming |
| title_full_unstemmed |
Modeling Human Decision Making with Defeasible Logic Programming |
| title_sort |
Modeling Human Decision Making with Defeasible Logic Programming |
| dc.creator.none.fl_str_mv |
Sapino, Maximiliano Ferretti, Edgardo Mariñelarena Dondena, Luciana Errecalde, Marcelo Luis |
| author |
Sapino, Maximiliano |
| author_facet |
Sapino, Maximiliano Ferretti, Edgardo Mariñelarena Dondena, Luciana Errecalde, Marcelo Luis |
| author_role |
author |
| author2 |
Ferretti, Edgardo Mariñelarena Dondena, Luciana Errecalde, Marcelo Luis |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
Ciencias Informáticas Human decision making Defeasible logic programming Experimental economic studies Dictator game |
| topic |
Ciencias Informáticas Human decision making Defeasible logic programming Experimental economic studies Dictator game |
| dc.description.none.fl_txt_mv |
Decision making is an active research topic in several disciplines and it can be studied in as many ways as different research areas face the problems in this field of study. In Computer Science, decision-making problems have been mainly tackled from the research field of Artificial Intelligence; and Argumentation has contributed with its unique strengths. In this work, following a pychological perspective we show the adequacy of Defeasible Logic Programming to model the Dictator Game by emulating the answers contained in a survey we conducted. The Dictator Game is a well-known problem belonging to the field of experimental economic studies related to human decision making. Moreover, the obtained model is simpler than other leading approaches in the area. Workshop: WASI – Agentes y Sistemas Inteligentes Red de Universidades con Carreras en Informática |
| description |
Decision making is an active research topic in several disciplines and it can be studied in as many ways as different research areas face the problems in this field of study. In Computer Science, decision-making problems have been mainly tackled from the research field of Artificial Intelligence; and Argumentation has contributed with its unique strengths. In this work, following a pychological perspective we show the adequacy of Defeasible Logic Programming to model the Dictator Game by emulating the answers contained in a survey we conducted. The Dictator Game is a well-known problem belonging to the field of experimental economic studies related to human decision making. Moreover, the obtained model is simpler than other leading approaches in the area. |
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2020 |
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2020-10 |
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