Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game

Autores
Bonomo, Flavia; Duran, Guillermo Alfredo; Marenco, Javier Leonardo
Año de publicación
2013
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
General awareness of the potential of mathematics to support sports decision making has been raised by the movie “Moneyball” through its portrayal of a real professional American baseball club that used mathematical tools to improve team performance. This article addresses the same challenge using as a test case a fantasy sport game organized by an Argentinian newspaper. Two mathematical programming models are presented that act as virtual coaches that choose a virtual team lineup for each round of the real Argentinian soccer league. The a priori design creates a competitive team for the game, while the a posteriori model determines what would have been its optimal lineup once the season is over and all the results are known. The a priori model was entered in the fantasy game, achieving results that positioned it among the highest scoring participants. Further development of such models would provide useful tools for supporting decision making by coaches or managers of real sports.
Fil: Bonomo, Flavia. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Duran, Guillermo Alfredo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Cálculo; Argentina. Universidad de Chile; Chile
Fil: Marenco, Javier Leonardo. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Universidad Nacional de General Sarmiento. Instituto de Ciencias; Argentina
Materia
Fantasy Game
Integer Programming
Nivel de accesibilidad
acceso abierto
Condiciones de uso
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
CONICET Digital (CONICET)
Institución
Consejo Nacional de Investigaciones Científicas y Técnicas
OAI Identificador
oai:ri.conicet.gov.ar:11336/32212

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spelling Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport gameBonomo, FlaviaDuran, Guillermo AlfredoMarenco, Javier LeonardoFantasy GameInteger Programminghttps://purl.org/becyt/ford/1.1https://purl.org/becyt/ford/1General awareness of the potential of mathematics to support sports decision making has been raised by the movie “Moneyball” through its portrayal of a real professional American baseball club that used mathematical tools to improve team performance. This article addresses the same challenge using as a test case a fantasy sport game organized by an Argentinian newspaper. Two mathematical programming models are presented that act as virtual coaches that choose a virtual team lineup for each round of the real Argentinian soccer league. The a priori design creates a competitive team for the game, while the a posteriori model determines what would have been its optimal lineup once the season is over and all the results are known. The a priori model was entered in the fantasy game, achieving results that positioned it among the highest scoring participants. Further development of such models would provide useful tools for supporting decision making by coaches or managers of real sports.Fil: Bonomo, Flavia. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Duran, Guillermo Alfredo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Cálculo; Argentina. Universidad de Chile; ChileFil: Marenco, Javier Leonardo. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Universidad Nacional de General Sarmiento. Instituto de Ciencias; ArgentinaWiley2013-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/32212Bonomo, Flavia; Duran, Guillermo Alfredo; Marenco, Javier Leonardo; Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game; Wiley; International Transactions in Operational Research; 21; 3; 12-2013; 399-4140969-6016CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/doi/10.1111/itor.12068info:eu-repo/semantics/altIdentifier/url/http://onlinelibrary.wiley.com/doi/10.1111/itor.12068/abstractinfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-03T10:11:59Zoai:ri.conicet.gov.ar:11336/32212instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-03 10:11:59.618CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse
dc.title.none.fl_str_mv Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
title Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
spellingShingle Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
Bonomo, Flavia
Fantasy Game
Integer Programming
title_short Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
title_full Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
title_fullStr Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
title_full_unstemmed Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
title_sort Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
dc.creator.none.fl_str_mv Bonomo, Flavia
Duran, Guillermo Alfredo
Marenco, Javier Leonardo
author Bonomo, Flavia
author_facet Bonomo, Flavia
Duran, Guillermo Alfredo
Marenco, Javier Leonardo
author_role author
author2 Duran, Guillermo Alfredo
Marenco, Javier Leonardo
author2_role author
author
dc.subject.none.fl_str_mv Fantasy Game
Integer Programming
topic Fantasy Game
Integer Programming
purl_subject.fl_str_mv https://purl.org/becyt/ford/1.1
https://purl.org/becyt/ford/1
dc.description.none.fl_txt_mv General awareness of the potential of mathematics to support sports decision making has been raised by the movie “Moneyball” through its portrayal of a real professional American baseball club that used mathematical tools to improve team performance. This article addresses the same challenge using as a test case a fantasy sport game organized by an Argentinian newspaper. Two mathematical programming models are presented that act as virtual coaches that choose a virtual team lineup for each round of the real Argentinian soccer league. The a priori design creates a competitive team for the game, while the a posteriori model determines what would have been its optimal lineup once the season is over and all the results are known. The a priori model was entered in the fantasy game, achieving results that positioned it among the highest scoring participants. Further development of such models would provide useful tools for supporting decision making by coaches or managers of real sports.
Fil: Bonomo, Flavia. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Duran, Guillermo Alfredo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Cálculo; Argentina. Universidad de Chile; Chile
Fil: Marenco, Javier Leonardo. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Universidad Nacional de General Sarmiento. Instituto de Ciencias; Argentina
description General awareness of the potential of mathematics to support sports decision making has been raised by the movie “Moneyball” through its portrayal of a real professional American baseball club that used mathematical tools to improve team performance. This article addresses the same challenge using as a test case a fantasy sport game organized by an Argentinian newspaper. Two mathematical programming models are presented that act as virtual coaches that choose a virtual team lineup for each round of the real Argentinian soccer league. The a priori design creates a competitive team for the game, while the a posteriori model determines what would have been its optimal lineup once the season is over and all the results are known. The a priori model was entered in the fantasy game, achieving results that positioned it among the highest scoring participants. Further development of such models would provide useful tools for supporting decision making by coaches or managers of real sports.
publishDate 2013
dc.date.none.fl_str_mv 2013-12
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_6501
info:ar-repo/semantics/articulo
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/11336/32212
Bonomo, Flavia; Duran, Guillermo Alfredo; Marenco, Javier Leonardo; Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game; Wiley; International Transactions in Operational Research; 21; 3; 12-2013; 399-414
0969-6016
CONICET Digital
CONICET
url http://hdl.handle.net/11336/32212
identifier_str_mv Bonomo, Flavia; Duran, Guillermo Alfredo; Marenco, Javier Leonardo; Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game; Wiley; International Transactions in Operational Research; 21; 3; 12-2013; 399-414
0969-6016
CONICET Digital
CONICET
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/doi/10.1111/itor.12068
info:eu-repo/semantics/altIdentifier/url/http://onlinelibrary.wiley.com/doi/10.1111/itor.12068/abstract
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https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
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dc.publisher.none.fl_str_mv Wiley
publisher.none.fl_str_mv Wiley
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